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Staff Software Engineer, Pixel Graphics GPU Software

Google · United States · Posted 2026-08-05

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Job description

Provide technical leadership on projects, advising Android, Pixel, and Silicon leadership on performance and feature opportunities in graphics hardware and software. Influence, coach, and lead a distributed team of engineers. Facilitate alignment and clarity across teams on goals, outcomes, and timelines. Develop GPU graphics and compute technologies spanning the full GPU software and hardware stack. Evaluate and bring up devices, collaborating with product and engineering teams to define the role and requirements of the GPU in future product designs. Minimum Qualifications: Bachelor's degree or equivalent practical experience. 8 years of experience in low level systems programming languages (e.g., C++ or C). 5 years of experience developing and maintaining device drivers that interface software with hardware. 3 years of experience with software design, architecture, and technical leadership. Experience with Graphics Processing Units (GPUs) and mobile GPUs. Preferred Qualifications: Master's degree or PhD in Computer Science or a related technical field. Experience specifically writing or contributing to graphics drivers. Experience analyzing and optimizing GPU-accelerated applications, such as high-end games, image processing, or GPGPU applications. Knowledge of Mobile GPU architectures and mobile-specific graphics optimization. Proficiency in C++, GPU Programming, and familiarity with Rust.