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Graphics Software Engineer

Intel · Virtual US · Posted 2026-09-03

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Job Details: Job Description: About the Role We are seeking a skilled and passionate Graphics Software Engineer to help enable exceptional gaming experiences on Intel platforms. In this role, you will collaborate with game developers, graphics engineers, and hardware teams to analyze, optimize, and advance gaming performance across Intel GPU technologies. You will work across the graphics software stack, including rendering technologies, graphics APIs, developer tools, performance analysis, and emerging gaming technologies. The ideal candidate combines deep technical expertise with strong collaboration skills and enjoys solving complex graphics and performance challenges. This is a virtual position that offers the opportunity to influence cutting-edge gaming experiences used by developers and gamers worldwide. What You’ll Do Key responsibilities will include but not limited to: Work with game developers to improve the reliability, quality, and performance of game titles on Intel products to improve customer and developer experiences by engaging with independent software developers (ISVs) to integrate features, resolve technical issues, and apply best practices for working on Intel hardware. Collaborate with driver, feature development, and hardware teams to resolve technical issues, drive innovative solutions to improve performance, enhance quality, and represent developers' requests for future hardware and software development. Debug and optimize game code/game engines, graphics and compute shaders, APIs, feature integrations, and tools for reliability, enhanced performance, and visual fidelity on Intel CPU and GPU products. Drive feature integrations and support developer tools necessary for profiling, debugging, and optimizing graphics solutions. Develop supportive documentation and materials to promote best practices while developing for Intel hardware. Represent Intel at game developer-related conferences through technological discussions and presentations. Behavioral traits that we are looking for: Technical Curiosity: Proactively explores new technologies, approaches, and industry developments to solve complex engineering challenges. Problem Solving: Uses data-driven analysis and sound engineering judgment to diagnose issues and develop practical solutions. Collaboration: Builds productive relationships across engineering disciplines, product teams, and external partners to achieve shared goals. Ownership and Accountability: Takes initiative, follows through on commitments, and drives issues to resolution while maintaining high-quality standards. Communication: Clearly communicates technical concepts, findings, and recommendations to diverse audiences. Adaptability: Thrives in environments with evolving priorities and rapidly changing technologies. Customer Focus: Understands developer needs and uses that perspective to improve products, tools, and user experiences. Continuous Improvement: Actively seeks opportunities to improve processes, workflows, tools, and technical solutions. Intel invests in our people and offers a complete and competitive package of benefits employees and their families through every stage of life. See Intel Benefits for more details. Qualifications: You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Note: For information on Intel’s immigration sponsorship guidelines, please see Intel U.S. Immigration Sponsorship Information Minimum Qualifications and Experience: Bachelor's degree in Computer Science, Computer/Electrical Engineering, or a related technical field. You must have 5 + years in the following: Working on game technologies for GPU and/or CPU Experience with modern game engine architecture, rendering pipelines, techniques, and technologies Experience with profiling tools used by game developers on Windows including PIX, WPA, or GPUView Programing in HLSL and C/C++ development Experience using DirectX 12 or an equivalent explicit graphics API Experience reporting bugs, entering them such that others can reproduce them, and the ability to follow them through until resolution Preferred Qualifications and Experience: Working knowledge of Vulkan, GLSL, nSight, Windows architecture, x86 architecture Understanding of the game development lifecycle Experience creating and productizing new technologies and tools Experience optimizing Unreal engine Experience with RenderDoc Why Join Intel At Intel, you'll help shape the future of technology by solving complex engineering challenges that impact millions of users worldwide. Join a collaborative team of innovators working at the forefront of graphics, gaming, and AI technologies while growing your career in an environment that values curiosity, inclusion, and continuous learning. Job Type: Experienced Hire Shift: Shift 1 (United States of America) Primary Location: Virtual US Additional Locations: Posting Statement: All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance. Position of Trust N/A Benefits We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel. Annual Salary Range for jobs which could be performed in the US: $149,600.00-284,580.00 USD The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US location